Energy Mix

Interactive Kiosk

An interactive database of electricity consumption around the globe. Visitors select a region of the globe to see the total annual electricity consumption, export and import.
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24 Hours of Power

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Interactive Kiosk

Balance and timing are the key in this activity. Visitors try to meet the cities power needs throughout the course of a 24 hour-day. By manipulating the output from coal, nuclear, wind, hydro and solar power plants the user gains a understanding that cost, availablility and environmental issues must be considered when creating a sound electrical power strategy.

Home Application

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Interactive Kiosk

Many technologies are designed to give us more leisure time. In Home Application the visitor must tidy his apartment in a conventional way, with the use of a vacuum cleane and he must do it as fast or faster than the efficient robatic vaccum cleaner of his neighbour.

This game became a bit frustrating for players due to the fact that controlling the vacuum cleaner with the kiosk's joystick controller was difficult. The computer almost always won and hardly anyone felt it was a fair match.

MagicBox

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Interactive Kiosk

MagicBox refers to the manner in which petroleum is refined in to a number of useful products. Players review the general concepts of petroleum refining and then play the challenge round where they interact with the distillation tower (MagicBox) variables to produce a specific amount of a particular petroleum distillate.

Metro

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Interactive Kiosk

Advances in technology allow comupters to operate our transit systems in efficient ways. In this activity, visitors attempt to control a subway train as efficiently as a computer. They must make all scheduled stops and must do so without wasting electricity through excessive acceleration and braking. The second of three "human vs computer" games.

Renewable Energy

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Interactive Kiosk

Not really a game per se. More of an overview of renewable energy technology and where it was being used in the world.

Traffic of Goods

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Interactive Kiosk

Another human vs computer interactive. Players tried unloading containers from trains and loading them onto ships faster than the computer could. The problem was that ship and train capacities seldom matched so the player had to decide which trains to bring in to minimize loading and unloading times.

Troll Platform

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Interactive Kiosk

An exploration of one of the world's largest (if not the largest) oil and gas platforms. Quicktime VRs throughout the platform give visitors a sense of the scale and complexity of this engineering wonder.

My Role

Working for Lunny Communications my role on this project was "Producer" and included exhibit design, general project management, artistic direction, installation and in many cases actual asset production and ActionScript programming.

Sorry, I just have screenshots.

The way you do one thing...
is the way you do everything.


Expo 2000

Hannover, Germany
A sampling of some of the 12 Flash/Director interactive exhbits created for the Energy Pavilions at the world's fair in Hannover, Germany.
© 2009 Cameron Contact Me